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spelltron:home [2021/09/03 07:32]
kenji
spelltron:home [2021/09/09 02:52] (current)
kenji
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-====== Spelltron News ====== +====== Welcome to Spelltron====== 
-{{spelltron:spelltron.png?184:170}}\\ +<WRAP group> 
-Spelltron is a competitive single player top-down mage shooter, where you play as one of three powerful spellcaster classes in a battle of survival against an onslaught of thousands of monsters.  +<WRAP half column> 
 +Spelltron is a competitive single player top-down mage shooter, where you play as one of three powerful spellcaster classes in a battle of survival against an onslaught of thousands of monsters. \\
 \\ \\
 +This website mostly serves as a private internal wiki and home page for GBU.  However this is also the public landing page as it is our only website for the project at this time.  This means we will keep the community informed with news and updates on this page.  If you are interested in testing Spelltron, or would like to leave any comments, visit [[contact|contact form]].\\
 +</WRAP>  
 +<WRAP half column>
 +{{public:spelltron.png?184:170}}\\  
 +\\
 +</WRAP>
 +</WRAP>
 +====== News ======
 =====09-03-21===== =====09-03-21=====
 ===Delayed Pre-Alpha Build Still Coming=== ===Delayed Pre-Alpha Build Still Coming===
 \\ \\
-Our Pre-Alpha release date was not met due to a great amount of life circumstance, but progress is still being made.  Pre-Alpha goals are being adjusted.  We have even begun adding the Necromancer and Enchanter classes as part of the project reorganization process.  Also an issue with V-sync was discovered, causing massive idle time latency spikes on Ryzen/W10 systems, independent of how many 1000s of mobs are on the screen at once.  V-sync off (engine and system) seems to be the answer for now, running the game over 200fps to take full advantage of fast refresh rates without negative V-sync latency penalties.\\+Our Pre-Alpha (Milestone 1) release date was not met due to a great amount of life circumstance, but progress is still being made.  Pre-Alpha goals are being adjusted.  We have even begun adding structure for Necromancer and Enchanter classes as part of the code reorganization process.  Also an issue with V-sync was discovered, causing massive idle time latency spikes on Ryzen/W10 systems, independent of how many 1000s of mobs are on the screen at once.  V-sync off (engine and system) seems to be the answer for now, running the game over 200fps to take full advantage of fast refresh rates without negative V-sync latency penalties.\\
 \\ \\
 See [[alphapush|Alpha Push]] for updated project planning.\\ See [[alphapush|Alpha Push]] for updated project planning.\\
spelltron/home.1630654377.txt.gz · Last modified: 2021/09/03 07:32 by kenji